Empire Strikes Back - Super Smash Flash 2 Singles

  • 114 spiller Double Elimination  
  • Super Smash Flash 2  
  • May 19, 2018 ved 10:30 PM CEST  
  • Innsjekk: Stengt  
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Empire Strikes Back - Super Smash Flash 2 Singles

Empire has reached its fifth incarnation! Time to celebrate with the most obvious name ever. Additionally, we have partnered up with McLeodgaming themselves to bring you the best possible experience, so make sure to join their server over at http://discord.gg/mcleodgaming as well as the Team Star Flash server at https://discord.gg/55gRXfx so you don't miss a thing. We are also hosting a doubles event on Sunday, so make sure to give that a look as well.

Remember to check in an hour before the event, and give the ruleset a read! Oh, and remember to save replays and add them AS A .ZIP FILE as an attachment.

Tournament chat is here.



* Battlefield

* Tower of Salvation

* Pokémon Colosseum

* Smashville

* Dreamland 64


* Waiting Room/Final Destination (both stages can be struck at once)

* Castle Siege

* Rainbow Route

* Dracula's Castle (Hazards ON unless both parties agree otherwise)

* Yoshi's Story

Stage Selection Rules:

For the first game, players use the 1-2-1 striking system to determine which stage is being played on. The player who does not host the room begins by striking one neutral stage. The other player then strikes two more neutrals, and the first player may then choose between either remaining neutral stage.

For each subsequent game, the winner of the previous match may strike up to 3 stages in a Bo3/2 stages in a Bo5. The loser then picks from the remaining stages. After the stage has been picked, the winner declares their character, followed by the loser. Any stage that was previously stricken will be available again for the next matches and must be struck again.

Modified Dave's Stupid Rule: Players may not counterpick the same stage they last won on in the current set. The stage selected for Game 1 is exempt from this rule.

Modified Gentleman's Clause: Players may skip stage striking by agreeing to play on any legal stage instead (refer to the list above). Additionally hazards may be turned OFF on Dracula's Castle if both participants desire to do so.

"FDS" Clause: For stage striking and counterpicking, Waiting Room and Final Destination are treated as the same stage; meaning that a strike directed at one stage also strikes the other with the same strike. If either player decides to pick Waiting Room/Final Destination, that player may decide which stage out of the two will be played on.


* 4 stock 8 minute matches.

* Port priority is decided via the flip of a coin using bot commands. If this is not available, a Bo1 game of G&W Judgement RPS will be played instead, with the winning player getting to choose the host for the first match in either case. If both players agree on port, this step can be skipped. For any subsequent match after Game 1, the loser of the previous match may choose to counterpick port if they desire so.

* Items are set to NONE and OFF.

* Though not enforced, it is advised that quality settings are to be set to Minimum in order to minimize lag. The Stage Background and Shadows settings are especially important here.

* All sets are Best of 3, with the exception of Top 8, which is Best of 5 instead.

* Bo3 sets run on a 40 minute timer, while Bo5 sets run on a 60 minute timer. If a set is not finished in time, any currently played game will be nullified and the current leader in game count will advance. If the set is tied a TO will personally determine the winner based on seeding, previous tournament and head-to-head results and available replays. If the set is tied and a match has started already, it will be played out regularly as a tiebreaker. If a set takes too long due to lag issues, both players will be forced to take a speedtest (see Lag Clauses below). If a player stalls a set intentionally to abuse this rule and win the set, they will be disqualified and blacklisted instantly.

* Colourblind Clause: Any recolour that blends with the stage is discouraged for the sake ofvisibility, including Dark Skins in conjunction with disabled Stage Backgrounds or barely different pallete swaps in the case of a ditto. Players may reset a match without penalty if they wish for a colour change. Taking or dealing damage nullifies this right. Additionally, Ghost Ness is banned entirely.

* This should be obvious, but alting and/or PTCing is banned.

* Subbing in for other players is not permitted. Be on time.

* Showing poor sportsmanship or displaying a toxic behaviour throughout the tournament is a valid reason for a DQ. Behave yourselves. This includes insulting your opponent, intentionally refusing to play them, excessive taunting, arguing with a TO for an extended amount of time (especially for petty reasons) and more.

* Stalling is banned and will result in the currently played game being forfeited. If your opponent is stalling the match, please hand the replay to a TO. Stalling is defined as intentionally delaying the game as to make it (near) unplayable. This includes:

1.) Excessively going under and/or around stages for purposes other than recovery or avoiding respawn invincibility.

2.) Excessive ledgestalling, AKA planking. An example of this would be Samus's Zair ledgestall.

3.) Using the same move more than once during an infinite, including regrabs. Similarly, single-move infintes are also not legal.

4.) Using invincibility/intangibility glitches to remain invincible/intanglible for more than 30 seconds in total during a match.

5.) Using freeze glitches to freeze either character.

Note: Moving around the stage to gain a more advantageous positioning is not considered stalling. This includes refusing to approach the opponent with a percent/stock lead.

* Pac-Man's Key Jacket glitch is banned. Usage will result in a match loss.

* Sudden Death Clause: If a Sudden Death occurs, a 1 stock 3 minute tiebreaker will be played instead, using the same characters and stage. The results from the Sudden Death will be ignored. If the tiebreaker also results in a Sudden Death, it will be replayed until a winner is decided. If a Sudden Death occurs via timeout after a player has been AFK for more than 30 seconds during the match, it will be counted as a victory for the opponent instead. If a Sudden Death occurs via timeout without either player being AFK, see Timeout Clause below.

* Suicide Clause: If a game ends with a suicide move such as Flying Slam, the initiator wins regardless of the results of the Victory Screen. This only applies if the player who initiated the suicide was tied in stocks with his opponent or had the stock lead. This clause overrides the Sudden Death Clause if neccessary.

* Timeout Clause: If a match goes to time, the player with the most remaining stocks will be declared the winner. If the stocks are tied, the player with the lower amount of damage will be declared winner instead. If both stocks and percentages are tied, a 1 stock 3 minute tiebreaker will be played instead (see Suicide Clause above).

* Tardy Clause: Players should arrive on time to play their sets. Players who are 15 minutes late will be removed from the bracket. Similarly, if a participants disappears mid-tournament or mid-set, they will be removed from the bracket after 15 minutes have passed and they have failed to respond to pings or a TO. If a player knows they will be late/gone before the tournament, a TO must be informed in time. Telling a friend/the opponent does not qualify.

* Disconnect Clause: If a disconnect or desynch occurs during a match, said match is to be replayed with the former stock count - when in doubt, hand the replay to a TO. For subsequent disconnects/desynchs during the same set, the player who had the highest stock count remaining will be declared the winner; if stocks are tied, the player with the lower amount of damage wins. If stocks and percentages are tied, a 1 stock 3 minute tiebreaker will be attempted. If the tiebreaker also disconnects/desynchs, the winner of the set is decided by the TOs.

If a player intentionally disconnects without there being proof of being a desynch, disconnect or visibility issues, they forfeit the match. It is highly recommended that you contact the opponent before disconnecting. Players who abuse this or any other rule in an attempt to obtain favourable match results will be disqualified and blacklisted on the spot.

Lag Clauses:

If a match is considered unplayable or nearly unplayable due to lag, both players will be forced to take a speedtest. A speedtest can be called at any time by either player as long as the set has not finished yet, but not before Game 1 has started. Both players will then send their results to a TO, who will determine the winner of the set based on internet connection. Exceptionally poor results will also result in a DQ. Attempting to abuse this rule to force a set win in a stable connection will result in a DQ and being blacklisted.

If a set takes too long due to connection issues, both players will be forced to take a speedtest. The player with the worse connection will drop the set regardless of the current score.

If a competitor's connection is considered unsuited for competitive play, they will be removed from the bracket and added to the Toaster List. If both players fail to meet the requirements, the higher seed will advance before being disqualified.

To be considered unsuited, one of the following must apply:

The player has less than 8 Mb/s Upload OR Download speed.

The player has less than 2 Mb/s Upload AND Download speed.

The player has more than 50 ping.

If any rules are broken, the player may be punished by TOs' discretion. This includes but is not limited to: Loss of match, loss of set and disqualification.

If there are any questions about the rules, the TO or another tournament representative should be consulted only after you have checked the bracket for information.

If the TO or any other tournament respresentative suspects any player of any form of cheating, bracket manipulation or collusion, that player will be immediatly disqualified.

If you catch another participant breaking any of the rules, please tell a TO so that appropiate actions can be taken as soon as possible.

Toaster List:

These players will be required to take a speedtest before the tournament. If their connection does not mee the standards set above, the will not be allowed to participate.






These players are currently banned from all Empire events until further notice.



Final Results

Supreme Champion: TELLY TINGG
Worthy Adversary: ITS TIME....
Maybe Next Time: if pacman was black he would be TUPAC

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