Empire I - Rise of an Empire

  • 32 Players
  • Groups (4 → 2) then Double Elimination
  • Super Smash Flash 2
  • September 1, 2017 at 9:30 PM BST
  • Check in at Closed
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Welcome to Team Star Flash's newest monthly tournament series, Empire.

This tournament will be running a Round Robin Pools stage on Friday, September 1st, with the Top 16 Double Elimination bracket happening on Saturday, Septmeber 2nd. The following Sunday, September 3rd will have the doubles side event which can be found below.

The two-stage form of the tournament means that a player cap of 32 participants is in place to guarantee a smoother Top 16 bracket. As such, it is encouraged that you only enter when you know that you will participate in order to avoid willing players being stuck on the waiting list.

Speaking of Top 16 - any and all replays during Top 16 must be saved. During the earlier stages of the tournament it is not enforced, but nonetheless highly recommended.

Chat is here.

Rise of an Empire Doubles Event

Remember to check in an hour before the event.


  • 4 stock, 8 minute matches.
  • Items are set to none/off.
  • Though not enforced, it is advised that quality settings are to be set to Minimum in order to minimize lag.
  • Hazards are set to off, with the exception of Dracula's Castle.
  • Sets are best out of 3 with the exception of Top 8, which is best of 5 instead.
  • Bo3 sets run on a 40 minute timer, while Bo5 sets run on a 70 minute timer. If a set is not finished in time, any currently played game will be nullified and the current leader in game count will advance. If the set is tied a TO will determine the winner of the set based on seeding, previous tournament and head-to-head results and available replays. If the set is tied and the deciding match has already started it will be played out as usual. If a set takes too long due to lag issues, both players will be forced to take a speedtest (see Lag Clauses below).
  • Default costumes are banned.
  • Showing poor sportsmanship and having a toxic attitude throughout the tournament is a valid reason for a DQ. Behave yourselves. This includes insulting your opponent, intentially refusing to play them, arguing with a TO for an extended amount of time and more.

Stage Selection Rules:

  • For the first game, players use the 1-2-1 stage striking system to determine which stage is played first. Port priority is decided by a game of RPS using Game&Watch's Side Special. The player who does not host the room will be allowed to strike first.
  • First player strikes a neutral stage.
  • Second player strikes two more neutral stages.
  • First player chooses from the remaining two neutral stages.
  • For each subsequent game, the winner may strike up to 3 stages from the stage list. The loser picks from the remaining stages. The winner may then change their character, followed by the loser. The loser may also choose to counterpick port priority at any given time inbetween matches.
  • Any stage that is previously stricken will be available again for the next game.
  • Dave's Stupid Rule: A player cannot choose a stage that they have previously won on in the same set.
  • Gentleman's Clause: If both players agree, they may choose to play on any stage, banned or otherwise. This also includes changing the hazards setting if both player wish to do so.
  •   Dunce Cap Clause: Smashville and Tower of Salvation cannot be picked by use of the Gentleman's Clause.
  • "FDS" Clause: For stage striking and counterpicking, Final Destination/Waiting Room and Castle Siege/Jungle Hijinx are counted as one stage, meaning that a strike directed at either stage also strikes the other one. If a player decides to play on one of the merged stages via stage striking or counterpicking, it is up to his decision which one will be picked.


  • Battlefield
  • Final Destination/Waiting Room (both stages can be stricken at once)
  • Pokémon Colosseum
  • Smashville
  • Dream Land 64


  • Tower of Salvation
  • Yoshi's Story
  • WarioWare, Inc.
  • Castle Siege/Jungle Hijinx (see Final Destination/Waiting Room)
  • Rainbow Route
  • Dracula's Castle (Hazards ON unless both participants agree otherwise)
  • Sky Sanctuary Zone

Stalling is banned and will result in the forfeiture of the current game being played. Stalling is defined as intentionally delaying the game as to make it unplayable. This includes:

  • Excessively going under and around a stage for purposes other than recovery, AKA scrooging 
  • Using infinite combos to deal more than 150% damage in one combo/chaingrab, or continuing an infinite combo/chaingrab past 300%
  • Using invincibility/intangibility glitches, including but not limited to Edge Cancelled Spot Dodges, to remain invincible/intangible for more than 30 seconds at a time.
  • Using freeze glitches to freeze you or your opponent's character. This includes, but is not limited to Donkey Kong's cargo throw freeze glitch.
  • Moving around the stage to get to a better position is not stalling.

Sudden Death Clause: If a Sudden Death occurs, a 1 stock 3 minute tiebreaker will be played instead, using the same characters and the same stage. The results from a Sudden Death will be ignored.

  • If the tiebreaker goes to Sudden Death, it will be replayed again, until a winner is determined.

Suicide Clause: If a game ends with a suicide move, the initator wins regardless of the victory screen. This only applies if the player who initiated said move was tied in stocks with his opponent or had a stock lead. This clause overrules the Sudden Death Clause if the suicide results in a Sudden Death.

Tardy Clause: Players should arrive on time to play their sets (offline and online). Players who are 10 minutes late will lose the first set. After an additional 5 minutes, players who are still absent willbe disqualified. If a player knows they will be late for any reason, they must contact the TO or another tournament representative.

Disconnect Clause: If a disconnect or desync happens during a match the first time, that match is to be replayed. For subsequent disconnects during the same set, the player who had the highest stock count wins; if stock counts are tied, the player with the lowest percentage wins; if stock and percentages are tied, a 1 stock 3 minute tie breaker is to be played.

  • If a player intentionally disconnects without proof of there being a desync or network error, they forfeit the match. It is highly recommended that you contact the other player before disconnecting.
  • Players who abuse this rule to obtain favorable match results will be disqualified and potentially banned from future events.

Lag Clause:

  • If a match is considered unplayable or close to it due to lag, both players will be forced to take a speedtest. A speedtest can be called at any time by either during the set as long as it has not finished yet. Both players will then send their results to a TO, who will determine the winner based on internet connection. Exceptionally bad results may also result in a DQ.
  • If a set takes too long due to lag issues, both players will be forced to take a speedtest. The player with the worse connection will instantly drop the set regarless of the current score. Once again an exceptionally poor connection may result in a DQ.
  • Lloyd Lag Clause: If one of the participants plays Lloyd and the game ends up being laggy, his opponent can force him to switch characters instead of calling for a speedtest if neccessary. If both players play Lloyd, calling this rule forces both to pick a different character. If switching characters does not solve the issue, a speedtest is to be held.

If any rules are broken, the player may be punished by the discretion of the TO or another tournament representative. This include but is not limited to: loss of match, loss of set, and disqualification.

  • If there are any questions about rules, the TO or another tournament representative should be consulted after you have checked the bracket for information.
  • If the TO or another tournament representative suspects a player of any form of cheating, bracket manipulation or collusion, that player will be immediately disqualified.

Most importantly: Have fun and enjoy the tournament!

Final Results

Supreme Champion: MKZaiR
Worthy Adversary: Sandbag main, Not Lloyd
Maybe Next Time: KingPawn

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